QFTD
“Congressman Felice: Then what is the reason for its high overall marks?
Mike Turian: That’s easy. It’s a giant bug.
Congressman Felice: This is your personal opinion.
Mike Turian: No. See, right here in the personal comments: “It’s a giant bug. Cool!”
- Extract from Transcripts recording “The Giant Scandal”
Welcome to MTG Leeds Cobras!
Wei has decided to be liberal tonight and named us WNM Cobras, which after much thought, was a quite catchy name, though to be honest, I’m not all too certain about. I’m not actually even sure why he chose this, or what brought this along, or really, WHY we needed to be identified as such (Perhaps he just watched too many episodes of G.I Joe…) but unless there is a mass protest of some sort, Cobras we are.

In anycase, Shadowmoor draws near, although in our mystical world of Lowryn, Shadowmoor is already a fact of life. Darkness has overwhelmed their sunny little world, and elemental nightmares begin to loom. The first taste of darkness is already on our site, the Demigod of Revenge coming forth to show us the potential havoc he could wreck. Phil pointed out an interesting timing rule regarding Demigod’s triggers, and I would like to remind everyone to be careful, especially if you are a control player.
Last Week, 13 players competed in two pods, I was in a Pod of 7 and in another pod of 8, Rob took home the prize with vicious amounts of Thundercloud shamans and an Austere Command. Wrath your board several times is in fact, usually good enough to win. I too had to face the Thundercloud shenanigans against Joe, who ran a goblin backup. Even sideboard tech against the Thundercloud, bringing in Forfend and Shields of Vielis Veil didn’t help, simply because I was using those key cards to keep my other keycards alive from all sorts of removal he had sported as well. We had IDed, however, simply because the pair of us were tired after breaking through the other decks in the pod, having to face off faeries and merfolk, both who were pretty hard, and might have done better that night if a bit of luck and a bit more foresight. Even Stephen managed to put together a powerful Treefolk deck, and Andy Hooper, one of our older veterans ran something along the lines of a blue/white Wizards, which seems unusual in the format. Christine was in our pod, which automatically made our pod better, ran her usual picks of Red Elementals, which usually just hurt, but I haven’t had a chance that night to examine that deck in more detail. We will however, point out that -1/-1 is not damage, and thus does not entitle Final Sting Faerie to finish off a creature.
Tonight, we will also give you a more detailed match report by Jonathan Slack, 2nd place in pod 1, coming victorious off two of our better players, Mick Edwards and Robertas, both whom recently experienced their first ever Extended PTQ.
MTGLeeds Cobras WNM Report, by Jonathan Slack.
Greetings everyone! This is Jonathan, bringing you a discussion about the draft night that earned me 2nd place in my pod (I would’ve won my first ever draft if not for residing on the negative end of tiebreakers, a point which to the time of writing I am still bitter about) I’ll be talking about what I felt were my most significant draft picks of the night, as well as the implications they may have had for deck construction and game play. Then I’ll cover whatever I can recall from my three matches (it has been five days since I thought about the matches and picks in any depth, hence the mind is foggy).
Having been placed in a pod with formidable opposition such as Mick and Robertas, the latter of which placing very well in a recent Pro-Tour qualifier, I was not left feeling confident. Wayne is a respectable player, although somewhat inconsistent in his performances, leaving me with hope for at least one win this night. Having never played against Chris or Rob, I couldn’t say whether a win or loss was in the cards should I be drawn against them.
After these mental considerations and some banter, the draft began, and I cracked open my first pack.
Constructed bomb and anti-wrather Gaddock Teeg presented itself to me in the first Lorwyn pack, and having never opened up or used the old advisor in any context whatsoever, I felt this was an ample opportunity to see if he has any applications in a limited format. He indeed proved to be useful, particularly in my match with Robertas, but I’ll talk about that later.
Amusingly enough I saw a Kithkin Harbinger in my next pack. Being able to tutor up the Teegmeister would, in my opinion, be a potential annoyance for my opponents and just plain cool for myself; I found this to be an opportunity too appealing to resist, and I snapped him up immediately. A questionable pick at such an early stage perhaps, yet it never proved to be regrettable.
Initial picks had landed me in the Kithkin. As a tribe they are solid enough provided the opponent does not interrupt whatever they plan on doing, often attacking. Packs came and went, my self picking up solid greens such as Wren’s Run Vanquisher, Oakgnarl Warrior, Leaf Gilder and Fertile Ground.
Picks of Cloudgoat Ranger and Lairwatch Giant also proved to be wise, given the abilities they have to stop aggro and flying creature decks respectively.
Something that had escaped my notice during the Lorwyn picks however, (and something that seemed to elude everybody else’s attention bar Rob as well) was that TWO Thundercloud Shamans came close to tabling. So far my picks had been solid, but to turn down the chance of wrathing the board TWICE in any one game would have been a rare opportunity thrown away. Coincidentally it turns out that Rob, placing first, ran the two giants AND an Austere Command in his deck. I have no idea if his games utilised the three wrath effects successfully (and I was very glad I didn’t have to find this out up front), although intuition would seem to indicate they served him well – his final match with Robertas did not last long…
Another point that had escaped my attention for much of the Lorwyn packs, a point personal to me only, was the lack of removal in my primary colours (green and white). I did see a Lignify although this did not warrant my consideration, given that it only has a positive effect on rare fatty bombs. On reflection I regret passing Lash Out to Robertas, and I felt this mistake when playing against him. I quickly realised that if I did not splash into another colour, I would be powerless to stop my opponents’ board from building power without over-committing to the attack step. And I certainly wasn’t going to be left with just Pulling Teeth and Peppersmoke for removal as with my first LLM draft. Relying on Morningtide picks to rescue me from my removal-less state (sorry, I couldn’t think of an alternative word) seemed unwise, so I was quite happy to be passed a Tarfire and Nameless Inversion, both of which made it into my final build.
And then Morningtide arrived. It arguably was this that led my deck to becoming the aggro, creature heavy beast it proved to be when playing.
Early on I was passed a Bramblewood Paragon. Suddenly it occurred to me that I had already drafted warriors in reasonable quantities. Warriors weren’t exactly a scarcity in Morningtide, so picking it up did not seem unreasonable.
That pick proved to be an excellent one, as I amassed two Ambassador Oaks and ANOTHER Paragon. Coupled with the warriors already amassed in terms of changelings, elves and giants, I knew I would have a formidable attacking deck on my hands. Late picks of Burrenton Shield Bearers and Kithkin Zephyrnaut provided an opportunity for good value fillers.
This is the deck I ended up with.
Draft Deck 5th March 2008
| Maindeck |
Sideboard |
| Creatures:
2 x Ambassador Oak
1 x Avian Changeling
2 x Bramblewood Paragon
1 x Burrenton Shield Bearers
1 x Changeling Sentinel
1 x Cloudgoat Ranger
1 x Elvish Warrior
1 x Gaddock Teeg
1 x Goldmeadow Dodger
1 x Judge of Currents
1 x Kithkin Harbinger
1 x Kithkin Zephyrnaut
1 x Lairwatch Giant
1 x Leaf Gilder
1 x Oakgnarl Warrior
1 x Wren’s Run Vanquisher
Spells:
1 x Fertile Ground
1 x Fistful of Force
1 x Gilt-Leaf Ambush
1 x Nameless Inversion
Land:
8 x Forest
6 x Plains
1 x Mountain
2 x Swamp |
1 x Burrenton Shield Bearers
1 x Elvish Branchbender
1 x Elvish Promenade
1 x Howltooth Hollow
1 x Lammastide Weave
1 x Mournwhelk
1 x Pollen Lullaby
1 x Rootgrapple
1 x Reins of the Vinesteed
1 x Sentry Oak
1 x Shinewend
1 x Triclopean Sight |
| |
|
Quite a warrior friendly deck here, with a surprising number of synergistic combos going on, all centering around the Paragons. Add to that the general token production going on meant I could quickly build a dominating board of aggro creatures.
Splashing black and red so weakly was a necessity given the lack of decent removal passed in my colours (Coordinated Barrage did not make the cut). And should I have failed to see the Mountain and Swamps, Fertile Ground should have been good compensation.
I sometimes think that, given the presence of Leaf Gilder and Fertile Ground, I could have cut down to 16 lands, perhaps removing a forest or even one of the swamps. None of my cards put sufficient strain on my mana base, although the Ranger and Oakgnarl would prove to be more of a challenge to meet.
Now, the games… Please note that I can’t remember much about individual plays here, but you will learn about them where memory exists =P. And if you are one of the guys I played this night and can remember any significant plays or if there are any untruths in what I have writen, then please let me know =).
Match 1 : Mick – 2-1 WIN
I wasn’t happy to be drawn against somebody who placed 8th in a recent Pro-Tour Qualifier. He also hammered me in the first Lorwyn-Lorwyn-Morningtide draft I participated, so the initial outlook in my favour was pretty weak.
Game 1 saw me quickly build a dominating creature board that vastly outstripped his own creature numbers. Bramblewood saw play, making my Avian Changeling and Changeling Sentinel ever the more threatening. The win came quickly, and I didn’t even play any removal!
Game 2 swung more in Mick’s favour, being able to remove early threats like the Teeg, Harbinger and Changelings. I lost pace, and took more damage in the late game than I could deal back.
Game 3 was a complete whitewash, Mick never once playing a spell (so I believe), even with four mana, which was quite a shock. Any deck that doesn’t play spells gets run over quickly, especially given the nature of my own deck. I built my board up, twice managing to miss what would’ve been successful Kinship triggers with the Zephyrnaut, but the win came without any life loss on my part.
Somewhat surprised with my victory and with renewed confidence, I move to the next match.
Match 2 : Robertas – 1-1 DRAW
Past history with Robertas led me to believe that this match-up wasn’t going to end in my favour. He too was piloting a four colour deck, running lots of removal such as Lash Out, Whirlpool Whelm another Nameless (I think) and even a Cryptic Command. Unsurprisingly for Robertas he was running a multitude of faeries and merfolk. In this match I once almost succumbed to mass removal in the form of Final Revels, luckily having the Oakgnarl and drawing into Cloudgoat Ranger kept me healthy.
Game 1 went to me, as I repeat the same performance as in my first game with Mick. I experience a few annoyances with removal and Ringskipper, but I overwhelm the board and get the win.
Game 2 sees me eventually unable to cope with the battering of blue removal and flyers. Gaddock Teeg saw a prominent role in this game and the last, being able to shut down the blue command for one or two turns. Lash Out ended my hopes of preventing the blue behemoth of an instant from resolving. With no appropriate mana to play the inversion, and having the Paragon bounced in one turn and then destroyed in the next (preventing from pumping the changelings) I could not stop him from taking the game.
Game 3 was drawn out, myself gradually building a sizeable advantage in board and life terms. Harbiniging the Teeg put an unhappy look on Robertas’ face, indicating the presence of the blue command. At 2 life, Robertas was in a dangerous position. To his credit he was able to stop me from pushing through for major damage at all times, as well as stopping me pushing through for the final 2 in extra time, whelming the Oakgnarl and tapping me out with Stonybrook Angler. In the final turn of extra time I needed to topdeck Tarfire, sadly this did not happen having drawn Gilt-Leaf Ambush. I end the turn there and we draw.
Match 3 : Chris – 2-0 WIN
I had the unique experience of playing Chris, a newbie to the Magic scene here in Leeds. And boy, does he ever talk! We must have spent most of the game rambling or myself simply waiting for him to stop deliberating over his plays and, you know, ACTUALLY START PLAYING. Earlier in the night I picked up information that he had acquired Chandra Nalaar. Luckily I was running the Teeg for cards like that.
Game 1 ends up with Chris being mana screwed, four Swamps and a Shimmering Grotto proving to be not enough for the Chandra he revealed he had in hand for much of the game. He attempts trickery with Warren Weirding and Squeaking Pie Grubbfellows, but this doesn’t stop me overwhelming the board.
Game 2 progressed in a similar manner, in that I overwhelm the board. Wei had good reason to advise us to speed up. Of note, he forces the Weirding on me, myself questionably choosing the Teeg over Avian as flying seemed more relevant at the time, despite a possible Chandra threat. His Sunflare Shaman is removed by Tarfire, and another of his men is removed by the inversion. With two Ambassador Oaks and a Cloudgoat Ranger bolstering my creature numbers over time, there was nothing he could do.
So, two wins and a draw. I absolutely HAD to come AT LEAST second. Wei begins awarding prizes. “Third is Robertas”. “Second is Jonathan”. Well darn it. The Thundercloud Shaman (Aformentioned Rob, who also had austere command, I mean, come-on, who hands a guy /3/ wrath of gods? -Jin) collector wins the day on tiebreakers.
Thankfully, the boosters more than made up for my narrow denial of 1st place, opening up a foil Mutavault and a Chameleon Collossus… ha ha! No, I open up a Maralen of the Mornsong (as if we all didn’t have too much of her already) and a respectable Kinsbaile Cavalier. I also saw my third Bramblewood of the night in one pack too. GO WARRIORS!!!
Well, that’s all I have to say on last Wednesday’s draft experience, statistically my best draft performance yet. As I have mentioned, if you want to add things to my game descriptions or testify that some of what I have said is complete rubbish, then let me or Jin know and the problem will be rectified.
And as a final note… warriors rule. As do any draft decks running Vigor, Game Trail Changeling and Smokebraiders.
Hope you enjoyed reading my first draft report, and which hopefully will not be the last!
Jonathan.
Easter Looms closer, and teaching will soon stop in favor relaxation. I believe a number of us will be going home, and myself have own holiday plans. Arrangements will be made to continue running magic events over the easter holidays, so if your still around, come along and join us! Good night!
~Jin
Until Next Week.