Poster

Poster

Well it’s that time again. Leeds Prerelease!

Yes we with the spark will now be ‘walking to the broken plane of Alara!

We will be running the Shards of Alara Prerelease on Saturday the 27th of September at 2pm.

The event will cost £15 pound on the door, £14 pound for pre-registration and a further pound of for every new player requiring a DCI card, and every player that brings a new player. New players and friends will also receive their choice of a gateway foil (while stock last). Also new players who turn up to our Wednesday night magic events before the Prerelease will also get the new player discount.

Players will receive a Shards of Alara Tournament pack and 3 Shards of Alara Booster to build there minimum 40 card decks.

More information can be found at :http://www.wizards.com/Magic/TCG/Events.aspx?x=mtgcom/events/prerelease-facts

Registration will begin at 1pm although we will be running Gateway all morning from 9:30am, so come down to play your favorite constructed formats to play against friends old and new.

More information on gateway can be found at: http://www.wizards.com/Magic/Magazine/Article.aspx?x=events/magic/gateway.

We will also be running a Shm/ Shm/ Eve drafts for £7 from when we open at 9:30 till the end.

Any problems or questions email me (Rikkumon@gmail.com) or Wei (Wei_rao@hotmail.com)

Look forward to seeing you there.

Location:

Meeting room 2

Leeds Student Union

University of Leeds

Leeds

LS2 9JT

Directions from campusmap: http://webprod2.leeds.ac.uk/campusmap/detail.asp?ID=189

Googlemaps Link: http://maps.google.co.uk/maps?f=q&hl=en&geocode=&q=Leeds,+LS2+9JT&ie=UTF8&z=16

The venue is around 15 minutes walk from the train station.

There is a shop for food in the Union, and also takeaways less than 10 minutes away.

Times:

Saturday 27th September ‘08 -

Venue opens: 9:30am

Registration: 1pm – 1:50pm

Event Start: 2pm

Visit the Face book group at: http://www.facebook.com//editevent.php?success=0&picture&eid=29879777114#/event.php?eid=29879777114&ref=mf

Words I never thought I would type… Congratlations to Wayne Cook for taking it all last wednesday with his mostly mono white draft deck of awesome.

After achiving his award for ‘Best trier’ and ‘Most improved’ he now gets what we all crave, the weekly gold. Many congratulations and I hope this trend of skill and hard work will pay of for him in the future.

We danced, we drank, we sang.

On with the future, this week is standard action. May all comers be prepared for a fun event.

I won’t be there as I will be at Gen-con in reading. More information can be found at http://www.wizards.com/default.asp?x=events/magic/gencon-uk and http://www.consupport.com/index.asp?Con=89

I will miss you all, hope you have fun and hope too see some of you at Gen-con.

Once again congratulations  to Wayne.

Rik

Hello all,

Congratulations to Martin and Rob for coming first in there respective draft pods last Wednesday.

Thanks for everyone for turning up and welcome to our new players (hopefully we didn’t scare you of too bad ^_^).

This weekend is the Big ‘M’ (M-fest) In Birmingham, starting on Thursday with nationals, drafting, constructed and a whole heap beside. For more information visit http://www.wizards.com/default.asp?x=events/magic/m-fest

I look forward to seeing as many of you as possible there ^_^

Don’t forget Wednesday is drafting Day in Leeds, Student union. The excellent Shadomoor/ Shadowmoor/ Eventide format for just 7 pounds!

Play safe, Play hard.

Rik

Greetings and salutations to all,

This is Rik here, Jin has passed on the reigns to me and I hope I will do him and the work he has done justice. Take care Jin, we all look forward to any arcticles you still have for us and to seeing you at M-fest!

Firstly congratulations are in order for Joe and Rob, each coming first in there Pods at our massive 16 player WNM last week. There mantle is steadingly growing. I hope your all looking forward to this weeks challenge.

I would like to take this oppertunity to thank all of the players who keep coming to our ever growing event. We had 17 players on our first ever prerelease and 10 on the sunday, thanks to everyone who turned up, we couldn’t of done it without you! (We even ran a 2HG draft!!!)

Don’t forget this weekend is our launch party for Eventide. (The rumour is that figure of destiny is the Promo!) It’s Sealed which means you’ll get: 1 box Shadowmoor, 3 Boosters of Eventide(£13.50 on the door and 12.50 pre-reg). We’ll be running triple Eventide draft and shadomoor/ shadomoor/ Eventide drafts. It’s be great, I’ll see you all there!

Take care,

Rik

Event Information:

– Leeds Magic Eventide Prerelease –

Location:

Riley Smith Hall
Leeds Student Union
University of Leeds
Leeds
LS2 9JT

Directions from campusmap: http://webprod2.leeds.ac.uk/campusmap/detail.asp?ID=189

Googlemaps Link: http://maps.google.co.uk/maps?f=q&hl=en&geocode=&q=Leeds,+LS2+9JT&ie=UTF8&z=16

The venue is around 15 minutes walk from the train station.

There is a shop for food in the Union, and also takeaways less than 10 minutes away.

Times:

Saturday 26th July -

Registration: 10am – 10:50am

Event Start:  11am

—————————————————————————-

Price:

Main event:

(Shadowmoor Tournament Pack and 3 Eventide boosters)

£12.50 for pre-registration. Promotion ends Friday 11th July.

£13.50 on the door

Side events:

Drafts: £7.00 for Sha/Sha/Eve or Triple Eventide! (Whilst stock last)

Constructed: All constructed events (providing enough participants) £2.50.

Look forward to seeing you there,

Rik Powell

Level 2 Judge
Leeds

Email
: Rikkumon at gmail dot come
Phone
: 0779 305 1227
Website:
http://mtgleeds.wordpress.com/

————————————————————————-

 

You would think after about a month of inactivity on the site that Leeds Magic is infact, dead-and-gone, so to speak. Hardly. If anything it got even more busy. Between events on the FNM, there was the visit to GP Birminghim, several GPTs beforehand in Manchester and Bradford. National Qualifiers have finished and Nationals are coming up pretty soon, where we will find one of our Wednesday Night Magic regulars, Andy Edwards, vying for a top slot among Britain’s brightest and bravest. Keeping things up to date hasn’t been easy. However, before /anything else/ gets noted, let’s first of all, give this event a shout.

 

eventide_pr

Yes. Eventide is breaking out on the Horizon here in Leeds, our first ever Pre-release event, take part with us in exploring the even darker recesses of Shadowmoor’s planes.

Event Venue

Riley Smith Hall
Leeds Student Union
University of Leeds
Leeds
LS2 9JT
Directions from campusmap: http://webprod2.leeds.ac.uk/campusmap/detail.asp?ID=189

There is a shop for food in the Union, and also many, many student eateries 10 minutes away.
Time:

Saturday 12th July-
registration start 10am
event start 11am
Sunday 13 July-
registration start 12:30am
event start 1:30pm

Price:
£12.50 for preregistration! Promo ends on the day before the event! (DUH)
£13.50 on the door

To preregister, contact either Wei Rao at wei_rao@hotmail.com or Richard Powell at rikkumon@gmail.com.
Drafts: £7.00 for Sha/Sha/Eve or Triple Eventide!
Constructed: if you really want, it’s at £2.50.

 

Details subject to change. For more information, contact those two above.

 

The Fourth Set in the Megablock Lowryn features 5 brand new insanely named Spirit Avatars, taking on powerful aspects of Pride and War, manifesting Scars, commanding Fealty and stuff of awe inspiring Myth. It features Lieges that dominate twin-opposing colors. Red will work in maniacal cohesion with Blue, White will rule alongside Black and Green will bond with its opposing counterparts. Don’t hesitate! Join us now!

~Jin.

Welcome to MTG Leeds! Whoo! An update. I can’t wait for the day they find procrastination genes so I can splice mine out, but until then I need to get motivated, and not just for writing blog articles. So what has happened since the last update?

Well, the last Lowryn draft happened, and Rob and Joe came out on top of the sunshine, leading our Leeds pack to plunge right into the darkness of Shadowmoor. We also had a constructed event, without Shadowmoor and various events that happen during the day also made me wish to enforce writing decklists prior to the event, but to spare the embarrassment of a certain person, I won’t go into detail. Rob came out ontop of it, thanks mainly in part to Wei’s excellent faerie deck. It was a large event, with 17 people turning up, possibly one of our highest turnouts for Type-2 constructed, and half of those decks were pure block decks. Some actually did reasonably well, with Jonathan’s Vigor-Ashling deck taking the only single gameloss Rob had to suffer all season… though he did lose the other two.

After that, on saturday the 3rd of May, Leeds have had their first ever proper Release Event, welcoming Shadowmoor into our pool of ever-growing cards. Avatars run rife, both in person and as their enchantment incarnates, Lieges lead kin-hued armies into war to defend or to oppress, there was one particularly interesting board situation where there were 4 different lieges out, two on either side. Twenty-three people turned up to receive the Shiny Vexing Husher, a release promotion that was arguably better then the one for the release event. Mick Edwards came out ontop, looking more smug then he really should, with a monster of a green/red sealed pool. Eight players stayed on for a single draft we had that night.

Twenty Three came in this Wednesday to do their’s. For the first time ever, Leeds has managed to hit three draft pods, two eight man tables and a seven man table, with a mild requirement of having to change into a bigger room… then having to actually move into two different rooms. We apologize sincerely to our members for the inconvenience, and will attempt to avoid such a thing from happening again, although the transition did go rapidly and without much of a hitch, people plunged into the dark pool of Shadowmoor.

In the second round of my particular match I played against Matt Kitchen, a cheerful and friendly persona who managed to draft a white/blue aggro deck versus my Red/Black aggro deck. The first game didn’t particularly go too well, as he ended it rapidly by just smashing face with Zealous Guardian enchanted with Steel of the Godhead.

Game Two was a lot more interesting, as my life total dwindled after a number of very fast beats, I can’t actually remember what smacked me from 20 life to 6 in under six rounds. Scuttlemutt went online, and stalled out the game by ensuring silkbind Faerie maintained itself to be a red 1/3, despite Matt having enchanted it with Steel of the Godhead. Kulrath Knight got locked down by Chains, and it was looking pretty grim until I pulled out Power of Fire from the deck. It didn’t stay very long, though I stuck it on a creature with Wither and smacked a -1/-1 counter on the faerie, who, while still a 2/4, can’t actually attack or block whilst Kulrath was in the way.

Torrent of Souls prompted a comeback, driving in over 16 points of damage with creatures on the board, and a returned Cinderbrand, and we are onto game three. Which lasted a whole of five minutes as the W/U beat down went in savagely, certainly not enough time to level the board once again.

Joe and Rob won pods, with John Ingram heading up the third pod. With their records, I am sorely tempted to stick both Joe and Rob in a winston draft, best 3 out of 5. There can be only one, after all, in the end. Leeds has hardly been quiet these days.

This Saturday will be another casual-magic day in conjunction with Sci-Fi, up in Meeting room 8. There won’t be a sanctioned event, as such, but should we have enough people and enough decks of a specific format, then I welcome you to put your ratings on the line. For those who don’t care, bring a couple of decks, fun decks you wouldn’t otherwise try, multiplayer monsters or weird combos that never matched up to the standard environment.

That’s actually it for today, until next time.

~Jin.

QFTD – Reaper King – Oh come on dream-livers out there, lurking in a Sealed Pool somewhere was Prismatic Omen and this guy, and they got played together. Tell me you played the King for just 5 mana, because that’s the Holy Grail this time around. If there’s a little boy inside you, don’t tell me this doesn’t appeal. (And if there’s a little boy inside you, and you’re a girl, seek professional help.) ~Rich Hagon, ShadowFUN – Removed From Game, An Article Brought to you by Star City Games.

This article is made possible by the Complete Shadowmoor Spoiler. There are many cards here that you may not be familiar with, as well as their corresponding mechanics. I have referred to at least over 30 new cards, and will slowly be linking them to their relevant gatherer page when I find time, or find a monkey to do it for me. For now, all cards referenced can be found on the complete spoiler site. Thanks for reading!

After three solid days of playing Shadowmoor, breaking open new cards, experimenting with excellent new tech and going into a mental adrenalin rush over your new rares, the last thing you really want to do is to get home and find out that you lost the keys to your room. They are probably somewhere between Leeds and Manchester, either in the coach, a bus or the store I practically lived in for a weekend, but it does say a little something about the set that I was quite happy despite having no sleep for over 60 odd hours. Shadowmoor is awesome, and when the darkness comes to Leeds, you yourself may never want to sleep again.

Myself and Matthew Lunt caught an early coach to Manchester, arriving in time to miss out on Fanboy3’s(absolutely wonderful store, great people, five stars to Dave Salisbery for organizing the events) Constructed FNM, which was alright, since Matt didn’t have a deck and the janky elf monstrosity I made probably wouldn’t have lasted very long, so we bought a Ravnica pre-con and waged the war between Dimir and Boros for a little while before the midnight bell tolled and we began our first Sealed Event of Shadowmoor.

Matt described a distinct rush of emotion of seeing a brand new set for the first time, and I couldn’t really disagree with him there. For me, this was another personal test of skill, to see how well my judgment of cards and card mechanics have grown to, compared to when I first started playing Magic. Shadowmoor was an experience. The vast amount of Hybrid cards means that its quite easy to dodge three or four color nightmares, and most of each individual card seem to have so much punch its actually quite difficult to decide what NOT to play. It wasn’t too difficult in the end, as three copies of Aethertow, Wiltleaf Liege and Silkbind Faerie sent me right into a solid white/blue, with a complement of blue combat tricks.

Aethertow was particularly solid. Being able to stall your opponent’s next draw is quite game-breaking at certain points, and at one particular point I was able to make one of my opponents draw the same creature about three times.

The cycle of dual color Auras are also particularly backbreaking. Sticking Steel of the Godhead on my silkbind faerie made it go all the way against what would have been a long board stall, even making it able to take a direct hit from Raking Canopy and over the entire weekend I felt there was a general consensus that Runes of the Deus is both the most hated and loved card in the store. Whether it was on a 3/3 or a 7/6, giving something +2/+2 and doublestrike is nasty. Giving it trample ontop of that is just outright silly.

Between Silkbind Faerie, Aethertow shenannigans and various other tricks, I was able to reach the top table once, before getting knocked down by someone who opened up a double Glen Elendra Liege, and Inkfanthom Infiltrator. Having a 5/4 you can’t block is not nice. He went on to win the whole thing. My last round ended in a draw after a long, drawn out battle that put my tricks against the pure power of a Woodfall Primus and Loamdragger Giants. At that point I was ready to put my head on the table and deactivate for a couple of hours when I was notified there was going to be a draft.

There goes sleep.After that weekend, I\'m not quite sure if Damage would wake /me/ up.

I was going to be judging Day 2 while Matt gleefully begin constructing his second sealed pool, and as things go with the new set, there were plenty of judge questions to be answered, which I am somewhat glad for as they kept me awake. Near the last round I went to take about half an hour of shuteye in the basement, glad that Wei and Jules were keeping a vigilant eyes on the players, as my eyes lost any sense of vigilance three turn cycles ago. Some interesting tidbits.

Flourishing Defenses count -1/-1 counters that come into play on creatures, so things like Grief Tyrant automatically causes it to give the controller four elf tokens. This is because of the nature of a ‘counter’ and the wording on Flourishing Defenses.

200.10. A counter is a marker placed on an object or player, either modifying its characteristics or interacting with an ability. A counter is not a token, and a token is not a counter. Counters with the same name or description are interchangeable.

From the comprehensive rules itself, so any counters found on creatures are by definition, have been placed by something from somewhere, and will trigger Flourishing Defenses the next time a player has priority.

If Tatterkite was suddenly enchanted by Sinking Feeling, its controller may never untap it because he cannot in fact, pay the cost for untapping it.

Wither will still deal damage in -1/-1 counters even if the creature with Wither is removed from play. The game checks the last known information for this, so if you want to avoid getting withered away, you best kill the creature before damage goes on the stack. First strike helps, though First Strike and Wither is possibly one of the best reasons to enchant something with Fist of the Demigod.

If you Mirrorweave Lurebound Scarecrow, all your creatures and all your opponent’s creatures would turn into their copies, which would copy everything except for a choice being made. As such, it is an undefined abilities and the rules tell us to ignore undefined abilities, so their sacrifice triggers won’t be relevant. Except maybe, the original Lurebound Scarecrow, who will desperately look for its /defined/ colored permanent or self-implode.

There was a Judge draft after a while, which I manage to get knocked out of. Grim Poppet and Puppetter Clique did seem strong, but I never got to see either of them. Bombs aren’t enough sometimes, and perhaps I should have a harder look for support creatures. I am extremely grateful to Ross and his flatmates to let me and Matt stay overnight in their place before we headed into the Sunday Pre-release, where Rick was judging alongside Russ. We played a bit of Cube, and I drafted the Zoo package alongside abit of Reanimation Shennangans with tutors and both Akromas while Matt went giddy over the fact he can get a turn one Hypnotic Specter.

With armed improved knowledge of Shadowmoor, I went into the third day of playing magic. The mental thrill of opening a sealed pool and disseminating its playables still excites me, confirming the fact that I love Magic and all its tingly little quirks. This time, I was presented with a choice of a decent red-black agro pool, and blue/white once more, with 2 silkbind faeries and Aethertow being their main highlights, though Painter’s Servant + Faerie Swarm is somewhat equal in absolute silliness. Having gone the latter on Friday, I went to experiment with red-black, and lost the first two matches horribly, being outclassed by a Silkbind Faerie in the first round and getting belted in the head with Rite of Consumption and Ashenmoor Gouger in the second. I took the liberty of sideboarding the entire deck in my next two matches, and dropped from the tournament after winning back-to-back in order to draft and get more cards.

Here, Lady luck gave me a bit of fortune, allowing me to win two pods with pretty solid decks. One of them involved the aforementioned Runes of the Deus on a big guy, mercilessly slaughtering my opponent. The other made use of the fact that I two Plumeveils and two Lurebound Scarecrows and yet another painter’s servant to make colorwalkers incredibly nasty. It also helped that Ross got manaflooded and Rick had to mulligan down to three, though its up for debate. Would you keep two reflecting pools after a mull down to five?

Some draft tech I picked up.

If you see yourself on the receiving end of Memory Sluices, you can very well pick them up and receive late pick drowner initiates. You can, for 3 mana, destroy at least a third of your opponent’s library in limited when you use this in conjunction with drowners, and not many people will realize its power yet, simply because there are a whole host of powerful options in Shadowmoor. I foresee this being something you can only draft if you recognize it being open. Its no drowner of secrets or judge of currents, but its one of those things that can hurt you (As Matt found out) if you aren’t prepared for it. Mono-blue is a requirement.

Every single Demigod-Enchantment is on various levels, powerful. You have plenty of options, but one that can find a room in the maindeck is Elvish Hexhunter. Being able to deal with the doublestriker or the indestructible fellow is often important and will come up more often then a lot of people would like. At worse, it can chumpblock and at best, it takes out a more relevant enchantment, like Raking Canopy. The same goes for Smash to Smithereens, especially in a Scarecrow-centric environment, or to get rid of a pesky Blightsickle that can waste a Madcap trigger.

I am more impressed that you have only forests out then her ability. It is quite possible to go mono-color. The first draft I only used mainly mountains and a forest or two so I could use the abilities of Valleymaker (which powered out Din of the Fireherd, winning me the last match) and more relevantly, (Firespout) , whilst the second draft had only plains making my deck. Not getting color-screwed I felt, was often quite relevant. Being able to cast something like Raven’s Run Dragoon without compromising my ability to drop a turn-three Plumeveil is very nice, so running a third color splash is often not-necessary (and may well ruin you.) Elsewhere Flask has been mentioned in Steve Sadin’s article to power out Jaws of Stone or Corrupt, but the fact that it lets you drop one of your Demigods while being utterly color-screwed should be mentioned as well. (Ross at one draft had Godhead of Awe out with nothing but forests on his field.)

Perhaps more on this thought later. So after three nights, (longer, since I ditched the option of the coach to go back with Rick in order to get more drafting in) , I arrived back at about 2 in the morning and found I was locked out. Matt gave me company for an hour or two, playing with our last draft decks, (which convinced me it was a good deck instead of just lucking out)

Lowryn’s Sunny days are clearly over, with the release events just around the corner and /In/ Leeds itself, so there’s not very far to travel at all!

Welcome to MTG Leeds!

Quote for the Day. ~ Bad rares are like poker hands. You’ve got to know when to hold ‘em and know when to fold ‘em. ~ Chris Millar, House of Cards

Its been a while since our last update, due mainly in part of work and other commitments falling on top of me out from nowhere like Warrior Tokens with Obsidian Battleaxes, and a small part of being indecisive on what to actually write. Do I write about my mega two-headed giant experience with Wei down in Bradford, where we walked away not only with Full Art Mutavaults but also with the title of West Yorkshire Champions? (For life, since it was the last ever championship event) , do I write about the exciting new cards that are coming out, and that I will get to touch for the entire weekend? How about our constructed tournament and draft reports? Gotta have those in as well. And as a result of trying to do too much, I ended up doing nothing, which is in itself, a worthwhile lesson to learn. Eventually I will write about something on Shadowmoor, and the Winners of the Drafts the last two un-updated weeks will be listed forever on the ‘Past Winner’s’ page, so you know who to beat when you turn up for our events. And maybe there will be a piece on a shadowmoor card which has been brewing on my mind for the last week or so. But for now

We move on to this Week. This week, Draft!
Lowryn, Lowryn, Morningtide, take number zillion, strangely enough, are still not bored yet and it will only be two more weeks before we start drafting Shadowmoor, How can this be? Almost all the tribal interactions have been worked out, everyone knows Thundercloud Shaman still rocks, which is why Joe passed it to Martin, choosing instead to go into heavy green, there were 18 players this week, so hopefully by next draft we will maybe have 20 people duking it out. I went… I’m not actually sure what I went into, as I was passed a mixture of random cards, as you would get in a 10 man pod. I managed somehow to branch into both wizards and rogues, no cute interactions, simply very solid and high paced gameplay, Boggart Loggers, Pestermite, two Stonybrook Anglers for pushing through combat, Sage of Fables, Fallowsage Mulldrifter for card advantage and a first picked O-ring and Necksnap to provide some level of removal. Matt drafted Mono-white Kithkin, with plenty of choicy white stuff since it was a 10 man pod, Joe passing to me had rare.dec, with Primal Command, Cloudthresher, a host of removal, a number of elves and sadly didn’t have enough small creatures to justify Revillark in his deck. Andy also had elves, with Perfect, Huntmaster, a number of Treefolk Warriors that can be brought in either with a Deathrending Elf, or smash in face with an Obsidian Battleaxe. Martin… well, martin had Thundercloud Shaman and a bunch of giants, with Brian Stoutarm in the board because he didn’t want to splash a third color, although many have thus argued that its mainly because he doesn’t know how to play Magic. In the face of all these explosive weapons, I wasn’t quite sure of a mishmash of merfolk wizards and random rogues is going to cut it. It didn’t help that I knew someone actually picked up the Thornbite Staffs that I saw going around, and was going to present a problem to my army of 1 toughness guys. We had a couple of new drafters as well who joined us in our pods, though there were actually one too many for me to remember who!

First Round I paired against Joe Churcher.

I wasn’t too happy with my prospects, but my deck went nuts on the first game while he stalled on three mana for most of that. When he did finally get to land drops, I had a better board position, and topdecked an answer to every spell he played, including a Primal Command and a Cloudthesher.

Second game, he didn’t get manascrewed, and I was beaten back quite convincingly, being stomped flat by fat, after fat, after fat, after fat. Perfect and Huntmaster gave him a board position I simply couldn’t catch up with. There was a point where I could have swung and got in for a few point of damage, then hit him in the face with Notorious Throng for its prowl cost, stealing me the game right from underneath his nose, but Alas, tis was not to be.Third game I got flooded. It wasn’t even close.

Second Round I paired up against Chris, a very nice person who had a bit of a rough day. It was compouded with the fact that he mulliganed down to 5 on the second game due to a technicality. Its nice to point out that you can draw cards like Jon Finkel, one less the number you are suppose to draw and the last card to the side, so that if you do accidently draw more then you should at the start of the game, you can identify which one was it immediately without having to look. If you did look, your in trouble.

He had an interesting deck, which was the merfolk mirror, but had Rings of Brightheart and Thousand Year Elixir. … In referance to the quote above, you do not on purpose, draft these two unless you have an amazing plan with activated abilities that may or may not involve Sunflare Shaman, Lightning Crafter or various other things. If you had these two, you would have went aggressively red in order to hope and pick up these Shamans in the Morningtide pack, or Have an Imperious Perfect or something. It turns out it was simply a confusion that Triggered Abilities were not Activated Abilities, and he had plenty of fine triggered abilities, though I’m not quite sure what they were now.

A Notorious Throng for its Prowl sealed away game 1, and Moonglove Extract to do in the last two points of damage sealed away the second game.

Round 3 is fairly more interesting, playing against Andrew and his Warrior deck, with vast amounts of equipment for his beaters. Deathrender had been a problem, turning his sizable guys into really big clocks, and Obsidian Battleaxe also turned his sizable guys into clocks that are one step ahead. In this round, I played out my white removal, taking care of certain problems like the Treefolk Assassin with Oblivion Ring, Necksnapped one or two attackers like the Huntmaster, and swung just barely for enough to push through that last point. In that game, both of us were in a bit of a flood, but I had Sage of Fable and Mulldrifter, He didn’t have Masked Admirers.

The second game he plonked down Perfect, Huntmaster, Battleaxe and Runed Stalagtite. With enough chafe to keep swinging through, I was surprised to be able to fend off wave after wave of attacks, taking damage as needed. At one point, he swung in for 10, taking me down to 9. Then after I dropped a couple of creatures to chump block, including Merrow Reejery and a couple of irrelavant Merfolk, I was able to hardcast Notorious throng for 4, after hitting him with Boggart Loggers (forest walk!)and Pestermite (flying!). It was something he wasn’t expecting, due to the fact that sometimes you really want to prowl it out and I was on three mana, but thanks to Frogtosser Bannert and the spell being a rogue spell, I was able to drop it for 3 and get 4 chumpers out. He swung again, and I went down to 2 after chumping with a bunch of black rogue tokens. He was on 7, and had swung with everything at that point. I came in for 5 points of damage, putting him on 2, and then finished him off by casting and sacrificing Moonglove Extract. Not bad, all-in-all. I came away at 4th place after tiebreakers, as we didn’t have the time to finish a 4th round. Joe won on Tiebreakers.

On the other table there were plenty of big plays, A Colossus for 28, someone finishing life on 120ish, elementals bringing in some bread for Robertas, and Rob(not to be confused with Robertas) somehow winning with cards that didn’t look good on paper but were awesome in his hand. That’s all I have energy for today, as I will be saving my strength and preparing for the pre-release of Shadowmoor tomorrow! As I am going to Manchester to Judge, I won’t be seeing many of our local players, except for Wei and Rick who are going there to judge with me, but I wish the best of luck to everyone. Get your feet wet, for Shadowmoor is coming to Leeds in a few weeks!

Until Then.

~Jin.

Says it all, really.

Good god! An update! It definitely been quiet online, seeing as I decided to take a quiet break and focus on … well, being lazy. But the Magic scene here in Leeds is anything but quiet, You would think that with most of everyone going back for the easter break, it would quiet down a little. But no, if anything we are steadily growing with new people joining our Wednesday night tournaments. The draft last week was a good ten man affair, and as ten man pods go, the signs were relatively weird. My draft started with me opening up an Oona’s Prowler and getting passed a Sower of Temptation. Its really hard to improve on that sort of opener, and it opens up a route for me into either faeries or rogues.

I complimented those picks with a various degree of faeries, rogues, including Thieving Sprites and Boggart Loggers, and though colors ran out fast I managed to stay heavily in black/blue until pack 3. It did help that Deepthread Merrow and Paperfin Rascal were both solid rogues. 3 Latchkey faeries and a cloak and dagger were the highlights of my picks in the morningtide pack, almost to the exclusion of everything else.

For the third time that month, I began my first round against Rick Powell, this time playing a solid blue/white Kithkin deck, complemented with tricks, a cenn, pestermite and possibly a mulldrifter. He came out fast on the first game and I couldn’t beat it with a slower start, second game was taken through judicious use of removal, peppersmoking one guy, killing another with Eyeblight’s ending, and the third once again saw Kithkin jamming out of the gate. You gotta just hate those little buggers.

Round two saw a matchup against Andy Edwards, a very nice persona who plays a serious game, by first comparing wanderer’s twig to skullclamp, and saying it was half as good. Rogues played up against nearly mono-blue islandwalkers, with high paced walkers such as Inkfanthom Divers and Deepthreads as well as Bannerts to overwhelm me…who unfortunatly had to play islands.There was a splash of red for removal, which could be a tarfire or a more likely lash out. I had deepthreads of my own, and a vast array of 3/1 flyers coming in for prowl, allowing me to keep significant card advantage. Thieving sprite pays off here, as in game two one sprite swiped away Incindenary Command, which would have wiped my board and left his fatbottom merfolk alive.

Round Three was played against Wayne. His Red Elemental deck never really took off, despite multiple braiders and bannerts, he was often just overwhelmed with a mass array of Latchkey faeries. The end of the night saw me in third place, breaking past tie-breakers. Its a pity we were not at our usual venue, where a fourth round would have been possible.

So that was two weeks ago, The event was followed up with GPT: Brimingham, which I took part in. It was block constructed, and as such, I chose one of the slightly more aggressive decks in the already incredible aggressive environment. There were a number of Leeds players, Matt Lunt came in with Elves, while Rick had rogues. John turned up with Doran Smash and I came around with Kithkin.

Despite the number of prevailing rogue decks, there were others around, with Mannequin Control, Elemental Aggro, more elves, Revillark, and some kind of Colossus/Big Mana deck with Garruk and Fertile Ground. There were six rounds, unexpectedly, with about 20 more people then you would expect for a Grand Prix Trial.

I started off the day against Red/Black Rogue Goblins, piloted by Thomas Steer, and as far as tight matches go, it never really got any tighter. Tactics involve going into the red zone and praying really hard that your opponent doesn’t have removal. A topdecked Ajani allowed me to force through vigilant Kithkin in the decider.

1 – 0

Round two was a bit of a shambles, as I was forced by the judges to desleeve my deck, since I was using potentially marked deck sleeves. This was directly after a very long game against Chris Vincent, where I had to face down multiple Colossi, Doran, and at least two cloudthreshers that were only being held back by a 10/10 Kinsbaile Borderguard. They only broke through once they have been given a profane command, at which point I wish manatithe was in block. I lost the second game due to drawing an extra card, as I was significantly distracted enough to forget you aren’t suppose to draw on the turn you start. The only thing that came out of it, I suppose was that the opponent never got to use the sideboard he spent a bit of time agonizing through.

1 – 1

Next up was against elves, which lovely Hayley Lucock used. There’s much to be said about block elves, since they don’t have the speed provided by Boreal or Llandowar elves to power out bigger creatures. That said, Bramblewood Paragon and Hunting Triad might be the new key to Block elves. However, there weren’t either of those two in sight when Stalwarts, Cenns and Knights overran her board.

2 – 1

The next two matches evolved around Kithkin Mirrors. The first one was faster , piloted by Thomas Turner, running creatures such as Order of the Golden Cricket and Milita’s Pride, which I shunned. I lost out on speed, and a mistake in game two where instead of Pumping My Mirror Entities and going in for the kill, I lost out on tempo fearing something silly like Pollen Lullaby. As such he came back from a one game lost due to being 9 minutes and 59 seconds late. The Game after was against Paul B. Wray,  who ran a slower build, but significantly more solid, with Zephyrnaughts, along with sideboard Cloudgoat Rangers, though I never saw them because he went Stalwart, Cenn, Stalwart Cenn, in the second game. Not even rogues can outrace that sort of insane start.

2-3

Last game of the day was against John A. Ingram, one of the newer players to our Wednesday night events. Doran is great, but it still doesn’t survive Oblivion Rings, and the high pace Kithkin assault wittles through the slower Doran deck with frightening efficiency.

3-3.

I ended the day in 18th place, just short out on prizes. The game loss in the second round was inevitable, I suppose, as I severely lack the practice and patience for longer, drawn out games. And I was never good at outthinking Mirror Matches, Unlike Rick, who managed to get into the semifinals and conceded in favour of one of his friends. He would have won too, but as it stands, his buddy would have benefited more from the 3 byes.

…. And that was one week of magic. So onto the week after then! 14 people for Type Two Constructed here in Leeds. 14! That’s actually more then the average number of drafters we get on a regular basis, so I was quite surprise at the turnout. John brought a couple of his friends along, and Andrew Buccanon came for one last night with the Leeds contingent before moving on to other FNMs. I decided to play, fielding a Mono-green elf deck, splashing black for removal that had quite a vicious speed. Champions, Anthems and Perfects being fielded out on turn two with the power of a Hertiage Druid, followed out nearly almost immediately by Hunting Triad and Paragon makes for an insane speed that could match up to a weaker Affinity Draw.  14 players saw a wide range of decks, from Aussie Storm, Teachings, Mono-black rogues, countryside burn, Haakon, faeries, and even one Seismic Assault Deck.

First round was against Wayne, who fielded Revillark Combo, which was a nightmare matchup simply because it had wrath of god. Game one was me storming out of the gates, taking him down to zero before he could wrath the board. Game two saw me ran face first into rune-snag, then flashfreeze, then into the combo. Game three he was colorscrewed and couldn’t wrath, then a Garruk Overrun with about 7 creatures on the board finished him.

… I’m running out of breath.

Round two was against Andy Edwards, who fielded Haakon. The first game was stolen when he managed to get down the Haakon + Inversion Lock, which I couldn’t really fight out of. The second game saw my black sideboard doing abit of dirtywork, killing off his creatures while 5 1/1 manaelves picked away at his life total. Round three was suitably epic, with removal taking care of his creatures until he landed in Hidden Horror, Discarding Haakon… and locked me out of the game. There were some turning points, where I attacked my 5/5 trampling treetop village into a 5/5 razormane masticore…which has first strike, among its other abilities, which I now will remember for the rest of my magic career, especially since I ripped off an Eyeblight’s ending to take care of it a few turns after.

Round Three was against an old-school teachings deck, which ran into some problems when Damnation didn’t turn up against a board of 4/4 elves and a garruk threatening overrun. Rob mused that his teachings deck need to be updated to keep up with the agro. Perhaps a few more boardsweeping effects…

Round Four was against Rogues, piloted by Adam. It was alot closer then one can expect, with the first game being taken away with lots of elves just swinging in, rogues swinging in, and generally alot of power on the board. One of the key plays that night was dropping a Lys Alana Bowmaster to suddenly stop a turn two prowl from a nightshade stinger, forcing the use of a nameless inversion that didn’t go to a Perfect. The game ended with 8 or so elves and one Garruk Beast token. It could have gone either way, as Stinkdrinker bandits didn’t see play at all that game, and those would just really hurt.

So there you have it. Three events, alot of magic matches, god knows how much time spent playtesting with a friend from back home and with Rick and Joe, and 2HG champs coming up this Saturday. … Phew. Now that I’m done rushing through everything magic related that happened over the last two weeks… we will continue as normal from the week after.

Until then!

~Jin.

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